Digital, Augmented and Virtual: The many names of a children’s literary reality

Authors

  • Lucas Ramada Prieto Universitat Autónoma de Barcelona

DOI:

https://doi.org/10.7203/diablotexto.3.13565

Keywords:

Children’s literatura, digital humanities, electronic literature

Abstract

This paper proposes a communicative characterization of the defining properties of children's and young adult’s digital literature (LIJ). To do so, a review of the academic evolution of the field is made, collecting the main achievements that research in digital fiction for children has built over the years.  An analytic overview of the usage of Augmented Reality and Virtual Reality in Digital fiction for children and YA is also offered since it can be seen as an indicator of this cultural sphere’s status quo.

Downloads

Download data is not yet available.

Author Biography

Lucas Ramada Prieto, Universitat Autónoma de Barcelona

Becario de investigación FPI en la Universitat Autònoma de Barcelona

References

Aarseth, Espen (1997). Cybertext. Perspectives on Ergodic Literature. The Johns Hopkins: JHU Press.

AEVI Asociación Española de Videojuegos (2017). “El sector de los videojuegos en España 2016”.

Big Motiv. Taras Locket – A VR story for children. 2017. Apple AppStore.

Bogost, Ian (2007). Persuasive Games. The Expressive Power of Videogames. Ian Bogost. Cambridge, MA/London: The MIT Press.

Borràs, Laura (2012). “Había una vez un app... Literatura infantil y juvenil (en) digital, Revista de Literatura, 269, pp. 21-26.

Bosch, Emma (2015). Estudio del álbum sin palabras. Tesis Doctoral, Universidad de Barcelona. DOI: http://dx.doi.org/10.1344/did.2017.1.142-144

Cheng, Kun-Hung; Tsai, Chin-Chung (2016). “The interaction of child-parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning”, British Journal of Educational Technology, 47, 1, pp. 203-222.

Colomer, Teresa (1995). La formació del lector literari a través de la literatura infantil i juvenil. Tesis Doctoral. Universitat Autònoma de Barcelona. http://hdl.handle.net/10803/5054

Colomer, Teresa (2005). Andar entre libros. La lectura literaria en la escuela. México: Fondo de Cultura Económica.

Colomer, Teresa (2009). La formación del lector literario. Narrativa infantil y juvenil actual. Madrid: Fundación Germán Sánchez Ruipérez.

Díaz-Plaja Taboada, Ana; Prats i Ripoll, Margarida (1998). “Literatura infantil y juvenil”. En Antonio Mendoza Fillola (coord.), Conceptos clave en didáctica de la lengua y la literatura. SEDLL, ICE Universitat de Barcelona: Editorial Horsori, pp. 191-214.

Dresang, Eliza T (1999). Radical Change: Books for Yourh in a Digital Age. New York: The H. W. Wilson Company.

Even-Zohar, Itamar (1999). Teoría de los polisistemas. Madrid: Arco Libros.

Falardeau, Érick; Fisher, Claude; Simard, Carole; Sorin, Noëlle (2007). La didactique du français: le voies actuelles de la recherche. Québec: Les Presses de l’Université Laval.

Fittipaldi, Martina; Juan, Anna; Manresa, Mireia (2015). “Paper or Digital: A Comparative Reading with Teenagers of a Poe Short Story”. En Mireia Manresa y Neus Real (eds.), Digital Literature for Children: Texts, Readers and Educational Practices. Brussels: Peter Lang, pp. 137-152.

Frasca, Gonzalo (2007). Play the Message: Play, Game and Videogame Rethoric. Tesis Doctoral. University of Copenhagen.

Frederico, Aline (2017). “Children Making Meaning with Literary Apps: A 4-year-old child’s transaction with The Monster at the End of This Book”, Paradoxa. Small Screen Fictions, 29, pp. 41-62.

Genette, Gerard (1997). Paratexts: Thresholds of Interpretation. Cambridge: Cambridge University Press.

Gremio de Editores de España (2017). “Barómetro de hábitos de lectura y compra de libros 2017”.

Hayles, N. Katherine (2008). Electronic Literature: New Horizons for the Literary. Notre Dame: University of Notre Dame Press.

Hutcheon, Linda (2013). A theory of Adaptation. London / New York: Routledge.

Ito, Mizuko (2009). Engineering Play: A Cultural History of Children’s Software. Cambridge, MA: The MIT Press.

Koskimaa, Raine (2000). Digital Literature. From Text to Hypertext and Beyond. Tesis Doctoral. University of Jyväskylä. http://users.jyu.fi/~koskimaa/thesis/thesis.shtml

Kouutromanos, George; Sofos, Alivisos; Avraamidou, Lucy (2015). “The use of augmented reality games in education: a review of the literature“, Educational Media International, 52, 4, pp. 253-271. DOI: https://doi.org/10.1080/09523987.2015.1125988

Lartitegui, Ana G. (2016). “Cuerpo a cuerpo”, Fuera de margen. Observatorio del álbum y de las literatura gráficas, 19, p. 4.

Levy, Pierre (2007). Cibercultura. Barcelona: Anthropos Editorial.

Lewis, David (2001). Reading Contemporary Picturebooks. Picturing Text. London / New York: Routledge.

Lima de Moraes, Giselly (2015). “Do Livro ilustrado ao aplicativo: reflexoes sobre multimodalidade na literatura para crianças” Estudos de literatura brasileira contemporânea, 46, pp. 231-253.

Madej, Krystina (2003). “Towards digital narrative forchildren: from education to entertainment, a historical perspective”, Computers in Entertainment, 1, 1. DOI: 10.1145/950566.950585

Manovich, Lev (2013). El software toma el mando. Barcelona: Editorial UOC.

Manresa, Mireia (2015). “Traditional Readers and Electronic Literature. An Exploration of Perceptions and Readings of Digital Works”. En Mireia Manresa y Neus Real (eds.), Digital Literature for Children: Texts, Readers and Educational Practices. Brussels: Peter Lang, pp. 105-120.

Manresa, Mireia; Real, Neus (eds.) (2015). Digital Literature for Children. Texts, Readers and Educational Practices. Brussels: Peter Lang.

Matas i Dalmau, Toni (2001). “El multimedia de la lectura a la interactividad”, Educación y biblioteca, 124, pp. 74-85.

Moreno Martinez, Noelia Margarita; Onieva López, Juan Lucas (2017). “Herramientas y propuestas de innovación basadas en la tecnología de realidad aumentada aplicadas a la literatura infantil y juvenil”, Tejuelo, 25,  pp. 217-244.

Moreno, Isidro (2002). Nuevas musas y nuevas tecnologías: el relato hipermedial. Barcelona: Paidos.

Murray, Janet (1999). Hamlet en la Holocubierta. El futuro de la narrativa en el ciberespacio. Barcelona: Paidós.

Nikolajeva, Maria (1996). Children’s Literature Comes of Age. New York: Garland.

Nikolajeva, Maria; Scott, Carole (2001). How Picturebooks Work. New York: Routledge.

Nikolajeva, Maria; Al-Yaquout, Ghada (2015). “Re-conceptualising picturebook theory in the digital age”, Nordic Journal of Childlit Aesthetics, 6. https://doi.org/10.3402/blft.v6.26971

Pez, Ana (2016). Mi pequeño hermano invisible. México: FCE.

Planells, Antonio J. (2015). Videojuegos y mundos de ficción. De Super Mario a Portal. Madrid: Cátedra.

Ramada Prieto, Lucas (2015). “Common Places in Children’s E-Lit. A Journey Through the Defining Spaces of Electronic Literature”. En Mireia Manresa y Neus Real (eds.), Digital Literature for Children: Texts, Readers and Educational Practices. Brussels: Peter Lang, pp. 37-53.

Ramada Prieto, Lucas; Reyes López, Lara (2015). “Digital Migrations: Exploratory Research on Children’s E-Lit Reading Profiles”. En Mireia Manresa y Neus Real (eds.), Digital Literature for Children: Texts, Readers and Educational Practices. Brussels: Peter Lang, pp. 121-136.

Ramada Prieto, Lucas (2017). Esto no va de libros. Literatura infantil y juvenil digital y educación literaria. Tesis Doctoral. Universitat Autònoma de Barcelona. http://hdl.handle.net/10803/460770

Rettberg, Scott (2013). “Electornic Literature”. En Marie-Laure Ryan, Lori Emerson y Benjamin J. Robertson (eds.), The John Hopkins Guide to Digital Media, Baltimore: Johns Hopkins University Press, pp. 169-174.

Ryan, Marie-Laure (2006). Avatars of a Story. Minneapolis: University of Minnesota Press.

Sargeant, Betty (2014). “Interactive Storytelling: How Picture Book Conventions Inform Multimedia Book App Narratives”, Australian Journal of Intelligent Information Processing Systems, 13, 3, pp. 29-35.

Sargeant, Betty (2015). “What is an ebook? What is a Book App? And Why Should We Care? An Analysis of Contemporary Digital Picture Books”, Children’s Literature in Education, 46, pp. 454-466. DOI: https://doi.org/10.1007/s10583-015-9243-5

Schwebs, Ture (2014). “Affordances of an App. A reading of The Fantastic Flying Books of Morris Lessmore”, Nordic Journal of Childlit Aesthetics, 5. DOI: https://doi.org/10.3402/blft.v5.24169 

Shavit, Zohar (1986). Poetics of Children’s Literature. Georgia: University of Georgia Press.

Sicart, Miguel (2014). Play Matters, Cambridge, Massachusetts: The MIT Press.

Silva-Díaz, M. Cecilia (2005). Libros que enseñan a leer: álbumes metaficcionales y competencia literaria. Tesis Doctoral. Universitat Autònoma de Barcelona. https://www.tdx.cat/handle/10803/4667

Step in Books (2017). Mur. Apple AppStore.

Stichnothe, Hadassah (2014). “Engeneering Stories? A Narratological Approach to Children’s Book Apps, Nordic Journal of Childlit Aesthetics, 5. DOI: https://doi.org/10.3402/blft.v5.23602

Turrión, Celia (2012). “LIJ digital: nuevas formas narrativas para niños”, CLIJ: Cuadernos de literatura infantil y juvenil, 25, 248, pp. 40-46.

Turrión, Celia (2014). Narrativa infantil y juvenil digital. ¿Qué ofrecen las nuevas formas al lector literario? Tesis Doctoral. Universitat Autònoma de Barcelona. https://ddd.uab.cat/record/129320

Turrión, Celia (2015). “Electronic Literature for Children. Characterising Narrative Apps (2010-2014)”. En Mireia Manresa y Neus Real (eds.), Digital Literature for Children: Texts, Readers and Educational Practices. Brussels: Peter Lang, pp. 87-102.

Unsworth, Len (2006). E-Literature for Children: Enhancing Digital Literacy Learning. London: Routledge.

Yilmaz, Rabia M.; Kucuk, Sevda; Goktas Yuksel (2017). “Are augmented reality picture books magic or real for preschool children aged five to six?”, British Journal of Educational Technology, 48, 3, pp. 824-841. DOI: https://doi.org/10.1111/bjet.12452

Yokota, Junko (2013). “From print to digital? Considering the future of picturebooks for children”. En Giorgia Grilli (ed.), Bologna: Fifty years of children’s books from around the world. Bologna: Bononia University Press, pp. 443-449.

Yokota, Junko; Teale, William H. (2014). “Picture Books and the Digital World: Educators Making informed Choices”, The Reading Teacher, 67, 8, pp. 577-585. DOI: https://doi.org/10.1002/trtr.1262

Yuliono, Tri; Sarwanto y Rintayati, Peduk (2018). "The Promising Roles of Augmented Reality in Educational Setting: A Review of the Literature", IJEM - International Journal of Educational Methodology 4, 31, pp. 125-132. DOI: https://doi.org/10.12973/ijem.4.3.125

Zheng, Yan (2018a). The story, the touchscreen and the child: how narrative apps tell stories. Tesis Doctoral. University of Glasgow. http://theses.gla.ac.uk/9074/

Zheng, Yan (2018b). “Storytelling Mechanism 2.0: Another Perspective on Digital Literature” Libri & Liberi. 7 (1), pp. 33-52. DOI: https://doi.org/10.21066/carcl.libri.2018-07(01).0002

Published

2019-01-18

How to Cite

Ramada Prieto, L. (2019). Digital, Augmented and Virtual: The many names of a children’s literary reality. Diablotexto Digital, 3, 8–31. https://doi.org/10.7203/diablotexto.3.13565
Metrics
Views/Downloads
  • Abstract
    1163
  • PDF (Español)
    1748

Metrics

Similar Articles

<< < 2 3 4 5 6 7 8 > >> 

You may also start an advanced similarity search for this article.